![]() > If the mods have differences that overlap, KDiff3 will appear so you can merge them manually. > If the mods have differences that don't overlap, KDiff3 can merge them automatically. > Choose 2 or more versions of any file(s) to merge. Fixed: Launch failure dialog didn't actually exit the app.ġ) Download, extract, & launch Script Merger.Ģ) Enter your game's installation path in the textbox at the top.ģ) Click "Refresh" button above the "Conflicts" list.Ĥ) If mergeable conflicts are detected, repeat these steps until the conflicts are resolved: Removed modBaseScripts from default ignore list, as it can break load order (better to call it modZZZZ_BaseScripts). ![]() Merge/delete buttons show # of selected files. KDiff3 shows "Vanilla", "modName1", "modName2" instead of paths (option to disable). "Dependency" dialog to locate missing KDiff3, QuickBMS, or wcc_lite. Adjusted conflict detection to account for ASCII load order. Changed merged mod name to mod0000_MergedFiles, since TW3 actually seems to load in ASCII order, not just alphabetically (thanks to wghost81 for the tip). Progress bar while detecting conflicts & merging. Detects conflicts with no corresponding vanilla version & lets you do manual 2-way merge. ![]() Can detect (but not merge) conflicts in non-XML bundle content. bundle packages, using QuickBMS, KDiff3, & wcc_lite. Only required if you are using other mods or the optional "Descriptive Levels" module. ![]() You must download and extract the original file first. Infinite item Stacking - resources junk food kits and arrows (mutagens for NG PLUS) To merge the script, especially for use with Ghost Mode. You need these to merge the script mods that you will downloadĬommunity Patch - Besserwisser's Fix Collection (Including Nitpickers Patch) ![]() Install the main file and check the script conflicts by using it. ![]()
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